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View Poll Results: Should MoR be split into PvP/PvE?
signed 160 64.00%
notsigned 80 32.00%
Revert it completely 10 4.00%
Voters: 250. This poll is closed

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Old Sep 18, 2009, 12:10 PM // 12:10   #61
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Quote:
Originally Posted by HawkofStorms View Post
I know its great for raptor farming and 600 builds... but even if that nerf is an inadvertent to the nerf for PvP, those builds also needed to be nerfed.
Your argument would only be valid if they'd nerfed Shadow Form first.
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Old Sep 18, 2009, 12:18 PM // 12:18   #62
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/signed

I love being 600 and now in some places it has been taken from me
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Old Sep 18, 2009, 12:18 PM // 12:18   #63
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/signed.

But I tried it earlier in the farming builds I use [CoF 600/smite & ele raptor farming] and it works just fine. Timing is the key
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Old Sep 18, 2009, 12:35 PM // 12:35   #64
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I sure wish people would drop the "it makes no sense to nerf 600/Smite when SF still works" argument, seeing how that wasn't the point of the nerf at all.

Also, 600/Smite, while it may not be as foolproof as SF, still tackles a large number of dungeons and vanquishes will similar proficiency and ease. It wouldn't make sense for ANet to say, "We're going to eliminate one of the worst farming setups in existence, but this next bad one is a-okay!"

Aside from the farming aspect, I doubt MoR was really ever that powerful in PvE, and it was never exclusively used on Mesmers.
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Old Sep 18, 2009, 12:37 PM // 12:37   #65
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/signed

Nerfing MoR won't make me use perma. So maybe the split will come.
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Old Sep 18, 2009, 12:41 PM // 12:41   #66
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/signed

I can understand that it might need a change for PvP to give interrupters a chance.

I don't see why they need to nerf every dang farming build. The game economy is already gone to hell. People ARE HAVING FUN farming, or just need to, to get enough cash to buy some of the more exclusive items and don't have the time to play 24/7 regular style.
Some of the farming builds also make it possible to finish some of the harder areas of the game that alone with H/H are impossible or that there are not enough pugs to do them (eg. The Deep).

Besides all that, they already admitted they screwed up the skills in GW1, it is mentioned in one of the GW2 interviews.
They say it takes a lot of time to balance them due to the number of them.
Can't they stop wasting time on PvE skill adjustments and only concentrate on PvP balances? Leave the PvE skills as is unless they are really broken/bugged. Frees up some time for the bigger fun projects they want to do.


Sidenote:
As they are not likely to lower the sweet/alcohol/party titles due whiners that complain they invested more time money in the titles and that it is not fair to them. If they would like to make a change is to make the items for the titles more general available at a cheaper price.
Said items have a rather high price compared to other items you can buy from merchants. I'll leave it at this and open for discussion in another thread.
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Old Sep 18, 2009, 12:42 PM // 12:42   #67
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Anyone ever consider that nobody actually plays the game because everyone else is doing nothing but farming?
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Old Sep 18, 2009, 12:48 PM // 12:48   #68
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Quote:
Originally Posted by The Drunkard View Post
Lets just hope anet keeps to their word and stops shadow form too, so that people can start playing the dungeons as they were supposed to be played.
Judging by the design and reward quality/time ratio of the dungeons, that would be "not at all?"

Quote:
Originally Posted by Reler View Post
Sidenote:
As they are not likely to lower the sweet/alcohol/party titles due whiners that complain they invested more time money in the titles and that it is not fair to them. If they would like to make a change is to make the items for the titles more general available at a cheaper price.
Said items have a rather high price compared to other items you can buy from merchants. I'll leave it at this and open for discussion in another thread.
Alcohol and sweet tooth (rice wine and red bean cake) have been available from merchants forever. They just cost 4x the market rate of buying them from other people.

Last edited by Targren; Sep 18, 2009 at 01:04 PM // 13:04..
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Old Sep 18, 2009, 12:51 PM // 12:51   #69
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/signed for leaving mor as it is both in pvp and pve and for deleting shit titles like drunkard etc.
It's always fun to watch farmers whine and their "arguments". It's like watching Religulous again, but with farmers.
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Old Sep 18, 2009, 12:54 PM // 12:54   #70
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Quote:
Originally Posted by Targren View Post
Judging by the design and reward quality/time ratio of the dungeons, that would be "not at all?"
Bingo!

And /signed
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Old Sep 18, 2009, 01:22 PM // 13:22   #71
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/signed
I fail to see the reason for totally killing this skill in PvE, don't we have a lot of useless skills already?
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Old Sep 18, 2009, 01:32 PM // 13:32   #72
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/ NOT signed

Some fact I can see :

1. This balance was a PvP balance

2. We either have some form of full-time anti-interupt mode (or almost full time) and are able to farm, or have very little solo (or duo...) farmign in the game. UNless we start being good players and can farm using a "classic" 4-party in 8man HM area. (I'm sure it's possible)

3. PvE/PvP splits are a good but HIGHLY innelegant idea for a game. They would be better to make PvP and PvE-only (or make the skills only viable on one side)

My conclusion : keep MoR the way it is. Then either kill SF or change a PvE only skill to act as anti-interupt.
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Old Sep 18, 2009, 01:38 PM // 13:38   #73
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/signed

I was most upset to see this update as it effects my 105 build for dual uw (105/ss). There is no reason to nerf dual uw, and if they want to nerf 600's there is a better way to do it besides nerfing a skill which effects other not as over powered builds. Terrible.
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Old Sep 18, 2009, 01:47 PM // 13:47   #74
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Quote:
Originally Posted by Shayne Hawke View Post
Anyone ever consider that nobody actually plays the game because everyone else is doing nothing but farming?
What do you expect? ANet set up a bunch of goals that are impractical to achieve without farming. So people farm to meet those goals.

I'm a newer player (17 months now), so I'm still playing the game and have plenty of content left to finish. But, I'm also doing more and more farming. I don't have several years behind me during which I could have built up stores of cash, materials, party points, etc. through regular gameplay, and GW2 IS getting closer. What alternatives do you have to offer for the newer player who would like a chance at some of the nicer things in GW1 before then? Even with prices declining and the opportunity to buy some of these things from other players, it still requires a substantial amount of cash, which is not going to magically appear during the course of playing the game.

I don't want to speed-clear anything. I don't want to run dungeons. I don't want to make a character of a profession I don't think I'll enjoy just to farm. I don't want to be obscenely rich with 20 mules to hold all my stacks of ecto. I don't want to become the Tycoon of Kamadan. I just want to play my characters and have a shot at getting the things I desire over the next year or so without needing to become a 24/7 GW geek. A little raptor genocide here, a little tengu genocide there, a little hulkie genocide on the flip side. Nothing "game breaking" in any of that. Is that really so much to ask?

tl;dr version: /signed, with a bullet.
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Old Sep 18, 2009, 01:49 PM // 13:49   #75
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/signed
want my damn 600 back the way she was
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Old Sep 18, 2009, 01:54 PM // 13:54   #76
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I wonder if we'll start seeing monks going /W or /R for blockign stances...

EDIT :
Quote:
Originally Posted by BrettM View Post
What do you expect? ANet set up a bunch of goals that are impractical to achieve without farming. So people farm to meet those goals.
Out of cusiosity, what goals are unobtainable for a dedicated by playing the game for 1 year. Remember most title came up when GW2 was at least 4 years away. ANd probably if they had nerfed farming builds from the start of titles, we wouldn't have the idea that the titles MUST be farmed, maybe we'd think titles are 1-2 years project, who knows.

Last edited by Steps_Descending; Sep 18, 2009 at 02:00 PM // 14:00..
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Old Sep 18, 2009, 01:56 PM // 13:56   #77
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I love this update. I thought that doing dungeons was supposed to be a group thing.. not a paying for a runner thing. So im very happy with it being killed...

Also.. waiting on shadowform to die a horrible horrible death also.
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Old Sep 18, 2009, 02:02 PM // 14:02   #78
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I can 600/smite HM Shards of Orr without MoR, so this doesn't hurt 600/smites as much as it killed raptors.
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Old Sep 18, 2009, 02:02 PM // 14:02   #79
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/not signed

This helped end the 600 build and the build of many others who overused it for indivdiual gain. 60 seconds is a long time to be pretty much invulnerable to interupts. Even though I used it on all my monk heroes I'm glad it got what it deserved. Keep the game pugging. )

And with 33% of the vote that is plenty enough to keep the update as it is. You know anet you're going to have more whiners than agreement everytime you nerf something. So, don't change your minds and make them play some other way. )
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Old Sep 18, 2009, 02:03 PM // 14:03   #80
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The logic of "they should nerf all the farm builds at once, or none at all" is assine. If they had nerfed SF in this patch, but not 600, the qqing would have been the exact opposite (OMG why nerf SF and not 600, I don't want to make a monk). If they had nerfed both, people would just be threatening to rage quit (but not actually quit).

We all know this build should have been nerfed. Dungeons that should need a full party should not be 2/3 maned.

I expect A.net nerfed 600 before they nerfed SF just to gauge the reaction (ie, see how many people actually carried out their threats and quit the game) so they could know if it would be smart to nerf the much more popular SF.
Hopefully, the community doesn't rage too much. If you continue to threaten and complain about how nerfing 600 was bad, A.net might back down and not nerf SF, and completely undercut your own arguement.
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